It's gorgeous and addicting, yet unpolished. There is no readme.txt to explain the big picture. I wanted to finish the first city and continue to the next, but I had to go find the website again (I downloaded this a couple of weeks ago) to find out that there was only one level. There's a simple arcade scoring system that I don't care a fig about. I'm not going to do it for points, I want some "You've won!" reward. There's a rudimentary story of the Blob's spaceship crashing into the city and MIB's trying to track him down. Despite that, the game never ends. I confess I didn't collect all the coins, but I did paint the entire city, hitting all the target buildings, and there was no win condition.
The reward is just as important as the obstacle. Peggle knows this. When you finish a level there are fireworks, Ode to Joy plays, and you get a slow motion closeup of the last peg you hit. I giggle everytime I see it because it's so over the top.
I was playing De Blob on the laptop in the lobby of the show this weekend and attracted a gaggle of kids looking over my shoulder. They all wanted it. Good. It's a worthy game with a very simple mechanic. Hopefully someone will hire the team of students responsible for De Blob and expand it into a full game. Until then, I have one city to paint over and over again. Maybe I'll finally get all the coins.
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